Brock TR # CS-02-17 Abstract

Real-Time Competitive Evolutionary Computation    [PDF]
Adam Hewgill, June 2002.

In this paper, a system of evolutionary computation will be presented that uses real-time competition to evolve individuals that effectively utilize the environment in which the competition takes place. This system can be used to create computer-controlled enemies for gaming systems with little programmer effort. The evolved individuals will be able to react to changes in the environment in real-time, which is necessary for most user interactive applications.